Friday, 19. September 2008

Champion Pack - Game Seven

Place your bets on lucky number seven with Champion Pack GAME SEVEN, the latest in the line of the fan-favorite Champion Packs! This 20-card set combines tournament tested cards together with several all-new cards to create a must have item for players and collectors. Introducing “Voltic Kong”, a dominant new Ultra Rare, with the return of sought after promo cards and featuring the first printing of several popular cards in Super Rare foil. Champion Packs are perfect for new players looking to expand their collections or current Duelists seeking to increase the rarity and prestige of their Decks. Be prepared to win big with Champion Pack GAME SEVEN!

Key Points:
  • A brand new packaging look and feel reflecting the new 5D’s logo and anime.
  • 1 new Common card and 1 new Ultra Rare card (“Voltic Kong” – a powerful new LIGHT monster only available in this Champion Pack).
  • Collect foil Super Rare editions of some of the hottest cards in tournaments, like “Threatening Roar” or “Gladiator Beast Bestiari”!
  • Includes previously hard to find promo cards like “Elemental Hero Ocean” and “Spell Striker”.
  • Includes cards that will boost new strategies from Crossroads of Chaos, such as “Lonefire Blossom” and “Fairy King Truesdale”.

Voltic Kong
Light/Beast - Effect/4/1800/1000
When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.
Ultra Rare

Legendary Jujitsu Master
EARTH/Rock - Effect/3/1300/1800
A monster that battles twith this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
Super Rare

Threatening Roar
Trap Card
Your opponent cannot declare an attack this turn.
Super Rare

Gladiator Beast Bestiari
WIND/Winged-Beast - Effect/4/1500/800
When this card is Special Summoned by the effect of a "Gladiator Beast monster, destroy 1 Spell or Trap Card. At the end of the Battle Phase, if this card attacked of was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
Super Rare

Lonefire Blossom
FIRE/Plant - Effect/3/500/1400
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
Super Rare

Elemental Hero Ocean
WATER/Warrior - Effect/4/1500/1200
Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand.

Fairy King Truesdale
WATER/Plant - Effect/6/2200/1500
While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.

Spell Striker
EARTH/Warrior - Effect/4/600/200
You can Special Summon this card by removing from play 1 Spell Card from your Graveyard. This card can attack your opponent directly. You take no Battle Damage from battles involving this card.

Vanity's Fiend
DARK/Fiend - Effect/6/2400/1200
This card cannot be Special Summoned. While this card is one the field, neither player can Special Summon monsters.

Dark World Dealings
Spell Card
Each player draws 1 card. Then each player discards 1 card.

Doom Shaman
DARK/Spellcaster - Effect/6/2400/2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
- Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.

Shovel Crusher
Armed with a pair of shovels, this monster will destroy anything that stands in its way.

Life Absorbing Machine
Continuous Trap Card
During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.

Fusilier Dragon, the Dual-Mode Beast
DARK/Machine - Effect/7/2800/2000
You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved.

Homunculus the Alchemic Being
LIGHT/Plant - Effect/4/1800/1600
Once per turn, you can change the Attribut of this monster.

Memory Crusher
DARK/Fiend - Effect/3/1000/600
If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.

Instant Fusion
Spell Card
Pay 1000 Life Pooints. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.

Dimensional Inversion
Trap Card
Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of thos monsters.

Ancient Rules
Spell Card
Special Summon 1 Level 5 or higher Normal Monster from your hand.

Spell Card

Counter Counter
Counter Trap Card
Negate the activation of a Counter Trap Card, and destroy it.



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