Gladiator's Assault - Spoiler

Ghost Rare (1)
GLAS-EN036 Elemental Hero Chaos Neos

Secret Rare (15)
GLAS-EN000 Gladiator Beast Octavius
GLAS-EN036 Elemental Hero Chaos Neos
GLAS-EN037 Elemental Hero Plasma Vice
GLAS-EN041 Super Vehicroid – Stealth Union
GLAS-EN044 Gladiator Beast Helaclenos
GLAS-EN084 Dragon Ice
GLAS-EN085 Tongue Twister
GLAS-EN086 Skreech
GLAS-EN087 Royal Firestorm Guards
GLAS-EN088 Veil of Darkness
GLAS-EN090 Necroface
GLAS-EN091 Gil Garth
GLAS-EN092 Soul Taker
GLAS-EN093 Magic Formula
GLAS-EN094 Silent Doom

Ultimate Rare (14)
GLAS-EN003 Evil Hero Malicious Edge
GLAS-EN005 Cloudian – Eye of the Typhoon
GLAS-EN008 Cloudian - Sheep Cloud
GLAS-EN017 Gladiator Beast Alexander
GLAS-EN032 Enishi, Shien's Chancellor
GLAS-EN038 Evil Hero Inferno Wing
GLAS-EN039 Evil Hero Lightning Golem
GLAS-EN061 Cunning of the Six Samurai
GLAS-EN067 Updraft
GLAS-EN075 Energy-Absorbing Monolith
GLAS-EN081 Gladiator Beast Torax
GLAS-EN082 Test Tiger
GLAS-EN083 Defensive Tactics
GLAS-EN089 Security Orb

Ultra Rare (5)
GLAS-EN032 Enishi, Shien's Chancellor
GLAS-EN038 Evil Hero Inferno Wing
GLAS-EN039 Evil Hero Lightning Golem
GLAS-EN082 Test Tiger
GLAS-EN089 Security Orb

Super Rare (9)
GLAS-EN003 Evil Hero Malicious Edge
GLAS-EN005 Cloudian – Eye of the Typhoon
GLAS-EN008 Cloudian - Sheep Cloud
GLAS-EN017 Gladiator Beast Alexander
GLAS-EN061 Cunning of the Six Samurai
GLAS-EN067 Updraft
GLAS-EN075 Energy-Absorbing Monolith
GLAS-EN081 Gladiator Beast Torax
GLAS-EN083 Defensive Tactics

Rare (18)
GLAS-EN004 Evil Hero Infernal Gainer
GLAS-EN010 Cloudian – Acid Cloud
GLAS-EN011 Cloudian – Cirrostratus
GLAS-EN012 Cloudian – Altus
GLAS-EN016 Expressroid
GLAS-EN018 Gladiator Beast – Spartacus
GLAS-EN019 Gladiator Beast Murmillo
GLAS-EN021 Gladiator Beast Laquari
GLAS-EN030 Goblin Black Ops
GLAS-EN034 Alien Telepath
GLAS-EN040 Evil Hero Dark Gaia
GLAS-EN043 Gladiator Beast Gaiodiaz
GLAS-EN047 Dark Fusion
GLAS-EN048 Diamond-Dust Cyclone
GLAS-EN054 Colosseum - Cage of the Gladiator Beasts
GLAS-EN057 Gladiator Beast’s Battle Manica
GLAS-EN058 Gladiator Beast's Respite
GLAS-EN076 Cell Explosion Virus

Common
GLAS-EN001 Chamberlain of the Six Samurai
GLAS-EN002 Cloudian – Smoke Ball
GLAS-EN006 Cloudian – Ghost Fog
GLAS-EN007 Cloudian - Nimbusman
GLAS-EN009 Cloudian – Poison Cloud
GLAS-EN013 Cloudian – Turbulence
GLAS-EN014 Truckroid
GLAS-EN015 Stealthroid
GLAS-EN020 Gladiator Beast Bestiari
GLAS-EN022 Gladiator Beast Hoplomus
GLAS-EN023 Gladiator Beast Dimacari
GLAS-EN024 Gladiator Beast Secutor
GLAS-EN025 Test Ape
GLAS-EN026 Witch Doctor of Sparta
GLAS-EN027 Infinity Dark
GLAS-EN028 Magical Reflect Slime
GLAS-EN029 Ancient Gear Knight
GLAS-EN031 Gambler of Legend
GLAS-EN033 Spirit of the Six Samurai
GLAS-EN035 Alien Hypno
GLAS-EN042 Superalloy Beast Raptinus
GLAS-EN045 Contact Out
GLAS-EN046 Swing of Memories
GLAS-EN049 Summon Cloud
GLAS-EN050 Lucky Cloud
GLAS-EN051 Fog Control
GLAS-EN052 Cloudian Squall
GLAS-EN053 Super Double Fusion
GLAS-EN055 Gladiator Beast’s Battle Halberd
GLAS-EN056 Gladiator Beast’s Battle Gladius
GLAS-EN059 Gladiator’s Return
GLAS-EN060 Soul Devouring Bamboo Sword
GLAS-EN062 “A” Cell Incubator
GLAS-EN063 Over Limit
GLAS-EN064 No Entry!
GLAS-EN065 Natural Disaster
GLAS-EN066 Rain Storm
GLAS-EN068 Release from Stone
GLAS-EN069 Light-Imprisoning Mirror
GLAS-EN070 Shadow-Imprisoning Mirror
GLAS-EN071 Disarm
GLAS-EN072 Parry
GLAS-EN073 Swiftstrike Armor
GLAS-EN074 Double-Edged Sword Technique
GLAS-EN077 Detonator Circle “A”
GLAS-EN078 Interdimensional Warp
GLAS-EN079 Foolish Revival
GLAS-EN080 An Unfortunate Report
Gladiator's Assault - Rarity Changes

GLAS-EN000
Gladiator Beast Octavius
LIGHT/Winged-Beast - Effect/7/2500/1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card.
Secret Rare


GLAS-EN001
Chamberlain of the Six Samurai
EARTH/Warrior - Normal Monster/3/200/2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.


GLAS-EN002
Cloudian – Smoke Ball
WATER/Angel - Normal Monster/1/200/600
Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.


GLAS-EN003
Evil Hero Malicious Edge
EARTH/Demon - Effect/7/2600/1800
If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Super Rare/Ultimate Rare


GLAS-EN004
Evil Hero Infernal Gainer
EARTH/Fiend - Effect/4/1600/0
During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
Rare


GLAS-EN005
Cloudian – Eye of the Typhoon
WIND/Aqua - Effect/8/3000/1000
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters.
Super Rare/Ultimate Rare


GLAS-EN006
Cloudian – Ghost Fog
WATER/Fiend - Effect/1/0/0
This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.


GLAS-EN007
Cloudian – Nimbusman
WATER/Fairy - Effect/5/1000/1000
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.


GLAS-EN008
Cloudian - Sheep Cloud
WATER/Fairy - Effect/1/0/0
When this card is destroyed by battle and sent to the Graveyard. Special Summon 2 "Cloud Token" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Token's cannot be Tributed for a Tribute Summon unless it is for a "Cloudian" monster.
Super Rare/Ultimate Rare


GLAS-EN009
Cloudian – Poison Cloud
WATER/Fiend - Effect/3/0/1000
When this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent.


GLAS-EN010
Cloudian – Acid Cloud
WATER/Fairy - Effect/4/500/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.


GLAS-EN011
Cloudian – Cirrostratus
WATER/Fairy - Effect/4/900/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.
Rare


GLAS-EN012
Cloudian – Altus
WATER/Fairy - Effect/4/1300/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.
Rare


GLAS-EN013
Cloudian – Turbulence
WATER/Fairy - Effect/4/800/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.


GLAS-EN014
Truckroid
EARTH/Machine - Effect/4/1000/2000
When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).


GLAS-EN015
Stealthroid
DARK/Machine - Effect/4/1200/0
If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.


GLAS-EN016
Expressroid
EARTH/Machine - Effect/4/400/1600
When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
Rare


GLAS-EN017
Gladiator Beast Alexander
LIGHT/Beast - Effect/6/2400/600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
Super Rare/Ultimate Rare


GLAS-EN018
Gladiator Beast Spartacus
EARTH/Dinosaur - Effect/5/2200/1600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
Rare


GLAS-EN019
Gladiator Beast Murmillo
WATER/Fish - Effect/3/800/400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
Rare


GLAS-EN020
Gladiator Beast Bestiari
WIND/Winged-Beast - Effect/4/1500/800
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


GLAS-EN021
Gladiator Beast Laquari
FIRE/Beast-Warrior - Effect/4/1800/400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
Rare


GLAS-EN022
Gladiator Beast Hoplomus
EARTH/Rock - Effect/4/700/2100
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".


GLAS-EN023
Gladiator Beast Dimacari
EARTH/Beast - Effect/4/1600/1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".


GLAS-EN024
Gladiator Beast Secutor
WIND/ Reptile - Effect/4/400/300
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacked or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".


GLAS-EN025
Test Ape
Earth/Beast - Effect/2/700/300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.


GLAS-EN026
Witch Doctor of Sparta
EARTH/Spellcaster - Effect/4/400/2000
Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.


GLAS-EN027
Infinity Dark
DARK/Fiend - Gemini/4/1500/1200
This card is treated as a Normal Monster while face-up on the field or the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect. ●When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.


GLAS-EN028
Magical Reflect Slime
WATER/Aqua - Gemini/3/700/1200
This card is treated as a Normal Monster while face-up on the field or the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect. ●Your opponent takes all Battle Damage that you would have taken from a battle involving this card.


GLAS-EN029
Ancient Gear Knight
EARTH/Machine - Gemini/4/1800/500
This card is treated as a Normal Monster while face-up on the field or the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect. ●If this card attacks, your opponent cannot activate Spell or Trap Card until the end of the Damage Step.


GLAS-EN030
Goblin Black Ops
DARK/Beast-Warrior - Effect/4/1300/0
This card can attack your opponent directly. If this card attacks it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
Rare


GLAS-EN031
Gambler of Legend
DARK/Spellcaster - Effect/4/500/1400
Once per turn, you can toss a coin 3 times and apply the appropriate effect:
● 3 Heads: Destroy all monster your opponent controls.
● 2 Heads: Discard 1 random card from your opponent's hand.
● 1 Head: Destroy 1 card you control.
● 3 Tails: Discard your entire hand.


GLAS-EN032
Enishi, Shien's Chancellor
LIGHT/Warrior - Effect/6/2200/1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster. If you activate this effect, this card cannot attack this turn.
Ultra Rare/Ultimate Rare


GLAS-EN033
Spirit of the Six Samurai
EARTH/Warrior - Union/3/500/500
Once per turn, you can equip this card to a "Six Samuriai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)


GLAS-EN034
Alien Telepath
FIRE/Reptile - Effect/4/1600/1000
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only).
Rare


GLAS-EN035
Alien Hypno
WATER/Reptile - Gemini/4/1600/700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.


GLAS-EN036
Elemental Hero Chaos Neos
DARK/Warrior - Fusion - Effect/9/3000/2500
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ●3 Heads: Destroy all monsters your opponent controls. ●2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ●1 Head: Return all monsters you control to their owner's hand.
Secret Rare/Ghost Rare


GLAS-EN037
Elemental Hero Plasma Vice
EARTH/Warrior- Fusion - Effect/8/2600/2300
"Elemental Hero Sparkman" + "Elemental Hero Bladedge"
Secret Rare


GLAS-EN038
Evil Hero Inferno Wing
FIRE/Demon - Fusion - Effect/6/2100/1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to either the ATK or DEF of the destroyed monster, whichever is higher.
Ultra Rare/Ultimate Rare


GLAS-EN039
Evil Hero Lightning Golem
LIGHT/Fiend - Fusion - Effect/6/2400/1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This monster cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field.
Ultra Rare/Ultimate Rare


GLAS-EN040
Evil Hero Dark Gaia
EARTH/Fiend - Fusion - Effect/8/?/0
1 Fiend-Type monster + 1 Rock-Type monster
This monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
Rare


GLAS-EN041
Super Vehicroid – Stealth Union
EARTH/Machine - Fusion - Effect/9/3600/3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.
Secret Rare


GLAS-EN042
Superalloy Beast Raptinus
LIGHT/Dragon - Fusion - Effect/8/2200/2200
1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.


GLAS-EN043
Gladiator Beast Gaiodiaz
DARK/Dinosaur - Fusion - Effect/7/2600/1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck except "Gladiator Beast Spartacus".
Rare


GLAS-EN044
Gladiator Beast Helaclenos
FIRE/Beast-Warrior - Fusion - Effect/8/3000/2800
"Gladiator Beast Laquer" + 1 "Gladiator Beast" monster + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) While this card is face-up on the field, by discarding 1 card from your hand, negate the activation and effect of a Spell or Trap Card, and destroy it.
Secret Rare


GLAS-EN045
Contact Out
Quick-Play Spell Card
Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.


GLAS-EN046
Swing of Memories
Spell Card
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.


GLAS-EN047
Dark Fusion
Spell Card
Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, and Traps this turn.
Rare


GLAS-EN048
Diamond-Dust Cyclone
Quick-Play Spell Card
Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
Rare


GLAS-EN049
Summon Cloud
Continuous Spell Card
Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.


GLAS-EN050
Lucky Cloud
Spell Card
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.


GLAS-EN051
Fog Control
Quick-Play Spell Card
Tribute 1 face-up “Cloudian” monster you control. Place 3 Fog Counters on 1 face-up monster.


GLAS-EN052
Cloudian Squall
Continuous Spell Card
During each of your Standby Phases, place 1 Fog Counter on every face-up monster.


GLAS-EN053
Super Double Summon
Quick-Play Spell Card
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.


GLAS-EN054
Colosseum - Cage of the Gladiator Beasts
Field Spell Card
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
Rare


GLAS-EN055
Gladiator Beast's Battle Halberd
Equipment Spell Card
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.


GLAS-EN056
Gladiator Beast’s Battle Gladius
Equipment Spell Card
Equip ony to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.


GLAS-EN057
Gladiator Beast’s Battle Manica
Equipment Spell Card
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
Rare


GLAS-EN058
Gladiator Beast's Respite
Spell Card
Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.
Rare


GLAS-EN059
Gladiator's Return
Spell Card
Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.


GLAS-EN060
Soul Devouring Bamboo Sword
Continuous Spell Card
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.


GLAS-EN061
Cunning of the Six Samurai
Quick-Play Spell Card
Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.
Super Rare/Ultimate Rare


GLAS-EN062
"A" Cell Incubator
Continuous Spell Card
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.


GLAS-EN063
Over Limit
Trap Card
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.


GLAS-EN064
No Entry!
Trap Card
Change all Attack Position monsters to Defense Position.


GLAS-EN065
Natural Disaster
Continuous Trap Card
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.


GLAS-EN066
Rain Storm
Trap Card
Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ●1000 points: Destroy 1 Spell or Trap Card your opponent controls. ●2000 points: Destroy 2 Spell or Trap Cards your opponent controls.


GLAS-EN067
Updraft
Trap Card
Remove all fog counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
Super Rare/Ultimate Rare


GLAS-EN068
Release from Stone
Continuous Trap Card
Select 1 of your removed from play Rock-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.


GLAS-EN069
Light-Imprisoning Mirror
Continuous Trap Card
When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.


GLAS-EN070
Shadow-Imprisoning Mirror
Continuous Trap Card
When the effect of a DARK monster activates on the field or in the Graveyard, negate it.


GLAS-EN071
Disarm
Counter Trap Card
Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.


GLAS-EN072
Parry
Counter Trap
Return 1 "Gladiator Beast" monster from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.


GLAS-EN073
Swiftstrike Armor
Continuous Trap
During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it.


GLAS-EN074
Double-Edged Sword Technique
Trap Card
Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s).


GLAS-EN075
Energy-Absorbing Monolith
Trap Card
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
Super Rare/Ultimate Rare


GLAS-EN076
Cell Explosion Virus
Trap Card
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monster your opponent controls.
Rare


GLAS-EN077
Detonator Circle “A”
Trap Card
Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player.


GLAS-EN078
Interdimensional Warp
Trap Card
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.


GLAS-EN079
Foolish Revival
Trap Card
Select 1 monster from your opponent's Graveyard and Special Summon it in face-up Defense Position on your opponent's side of the field.


GLAS-EN080
An Unfortunate Report
Trap Card
Your opponent conducts their next Battle Phase twice.


GLAS-EN081
Gladiator Beast Torax
WATER/Fish - Effect/3/1400/400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
Super Rare/Ultimate Rare


GLAS-EN082
Test Tiger
EARTH/Beast - Effect/3/600/600
If you control a "Gladiator Beast" monster, you can special summon this card. You can tribute this card to return 1 "Gladiator Beast" monster you control to the deck, and Special Summon 1 "Gladiator Beast" from your deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".
Ultra Rare/Ultimate Rare


GLAS-EN083
Defensive Tactics
Trap Card
Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.
Ultra Rare/Ultimate Rare


GLAS-EN084
Dragon Ice
WATER/Dragon - Effect/5/1800/2200
When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.
Secret Rare


GLAS-EN085
Tongue Twister
DARK/Fiend - Effect/6/400/300
If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
Secret Rare


GLAS-EN086
Skreech
WATER/Reptile - Effect/4/1500/400
When this card is destroyed by battle, select 2 Water monsters from your deck and send them to the Graveyard.
Secret Rare


GLAS-EN087
Royal Firestorm Guards
FIRE/Pyro - Effect/4/1700/1200
When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
Secret Rare


GLAS-EN088
Veil of Darkness
Continuous Spell Card
During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.
Secret Rare


GLAS-EN089
Security Orb
Trap Card
Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.
Ultra Rare/Ultimate Rare


GLAS-EN090
Necroface
DARK/Zombie - Effect/4/1200/1800
When this card is Normal Summoned, shuffle all removed from play cards into their owner's decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards from the top of their deck.
Secret Rare


GLAS-EN091
Gil Garth
DARK/Fiend - Normal Monster/4/1800/1200
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
Secret Rare


GLAS-EN092
Soul Taker
Spell Card
Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
Secret Rare


GLAS-EN093
Magic Formula
Equipment Spell Card
Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.
Secret Rare


GLAS-EN094
Silent Doom
Spell Card
Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.
Secret Rare





//Credit for the SJ Photo's to IceCreamFairy/Neos, Miracle E-HERO and Avada999 for the effects of the new cards

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