Dragons of Legend

Dragons of LegendDozens of famous cards from all four Yu-Gi-Oh! TV series – in print for the first time ever!

Over the years, thousands of cards have been used by characters on the Yu-Gi-Oh! TV show, and found their way into eager Duelists’ decks in the real world. But thousands more cards have appeared on TV but have never made it into print as actual cards.

Time to start reversing that trend! Some of the most popular and fan-requested TV cards from all 4 Yu-Gi-Oh! series make their long-awaited debuts in this set.

Yu-Gi-Oh! TCG: Dragons of Legend includes dozens of brand new cards from the original Yu-Gi-Oh! TV series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D’s, and Yu-Gi-Oh! Zexal.

Ever watched the TV series and thought “Wow! I wish that was a real card!” Your wishes might start to be fulfilled, beginning with this set!

Each 5-card pack (MSRP $3.99) contains 1 Secret Rare and 4 Super Rare cards.

Release: 25th April 2014.

DRLG-EN001 Legendary Knight Timaeus
LIGHT/Warrior - Effect/8/2800/1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell Card in your Graveyard; Set that target.
Secret Rare
DRLG-EN001 Legendary Knight Timaeus

DRLG-EN002 Kuribandit
DARK/Fiend - Effect/3/1000/700
During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also send the remaining cards to the Graveyard.
Secret Rare
DRLG-EN002 Kuribandit

DRLG-EN003 Amulet Dragon
DARK/Dragon - Fusion - Effect/8/2900/2500
"Dark Magician" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target.
Secret Rare
DRLG-EN003 Amulet Dragon

DRLG-EN004 Dark Magician Girl the Dragon Knight
DARK/Dragon - Fusion - Effect/9/2600/1700
"Dark Magician Girl" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.
Secret Rare
DRLG-EN004 Dark Magician Girl the Dragon Knight

DRLG-EN005 The Eye of Timaeus
Normal Spell Card
(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material Monster, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
Secret Rare
DRLG-EN005 The Eye of Timaeus

DRLG-EN006 Legend of Heart
Normal Spell Card
Pay 2000 Life Points and Tribute 1 Warrior-Type monster; banish up to 3 "Legendary Dragon" Spell Cards with different names from your hand and/or Graveyard, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or Graveyard. You can only activate 1 "Legend of Heart" per turn.
Secret Rare
DRLG-EN006 Legend of Heart

DRLG-EN007 Berserker Soul
Quick-Play Spell Card
When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the Graveyard, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn.
Secret Rare
DRLG-EN007 Berserker Soul

DRLG-EN008 Relay Soul
Normal Trap Card
Special Summon 1 monster from your hand. While it is face-up on your side of the field, you take no damage. When it leaves the field, your opponent wins the Duel.
Super Rare
DRLG-EN008 Relay Soul

DRLG-EN009 Guardian Eatos
WIND/Fairy - Effect/8/2500/2000
If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.
Super Rare
DRLG-EN009 Guardian Eatos

DRLG-EN010 Guardian Dreadscythe
DARK/Fiend - Effect/8/2500/2000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Guardian Eatos" is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from the Graveyard.
Secret Rare
DRLG-EN010 Guardian Dreadscythe

DRLG-EN011 Celestial Sword - Eatos
(This card is always treated as a "Noble Arms" card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.
Super Rare
DRLG-EN011 Celestial Sword - Eatos

DRLG-EN012 Reaper Scythe - Dreadscythe
Equip Spell Card
Equip only to "Guardian Dreadscythe". It gains 500 ATK for each monster in the Graveyards.
Super Rare
DRLG-EN012 Reaper Scythe - Dreadscythe

DRLG-EN013 Guarded Treasure
Continuous Spell Card
Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
Secret Rare
DRLG-EN013 Guarded Treasure

DRLG-EN014 Soul Charge
Normal Spell Card
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
Super Rare
DRLG-EN014 Soul Charge

DRLG-EN015 Sabatiel – The Philosopher’s Stone
Normal Spell Card
If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your Life Points; add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
Super Rare
DRLG-EN015 Sabatiel – The Philosopher’s Stone

DRLG-EN016 Flash Fusion
Quick-Play Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Destroy it during the End Phase.
Super Rare
DRLG-EN016 Flash Fusion

DRLG-EN017 Battle Fusion
Quick-Play Spell Card
When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
Super Rare
DRLG-EN017 Battle Fusion

DRLG-EN018 Final Fusion
Normal Trap Card
During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.
Super Rare
DRLG-EN018 Final Fusion

DRLG-EN019 Pair Cycroid
EARTH/Machine - Fusion - Effect/5/1600/1200
2 Machine-Type monsters with the same name
This card can attack your opponent directly.
Super Rare
DRLG-EN019 Pair Cycroid

DRLG-EN020 Ayers Rock Sunrise
Normal Spell Card
Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
Super Rare
DRLG-EN020 Ayers Rock Sunrise

DRLG-EN021 Doble Passe
Normal Trap Card
When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.
Secret Rare
DRLG-EN021 Doble Passe

DRLG-EN022 Carboneddon
EARTH/Dinosaur - Effect/3/800/600
If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your Graveyard; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon-Type Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.
Super Rare
DRLG-EN022 Carboneddon

DRLG-EN023 Mathematician
EARTH/Spellcaster - Effect/3/1500/500
When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can draw 1 card.
Secret Rare
DRLG-EN023 Mathematician

DRLG-EN024 Ra's Disciple
LIGHT/Fairy - Effect/4/1100/600
When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
Secret Rare
DRLG-EN024 Ra's Disciple

DRLG-EN025 Mound of the Bound Creator
Field Spell Card
Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.
Secret Rare
DRLG-EN025 Mound of the Bound Creator

DRLG-EN026 Shooting Star
Normal Trap Card
If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.
Secret Rare
DRLG-EN026 Shooting Star

DRLG-EN027 Blackwing - Oroshi the Squall
DARK/Winged Beast - Tuner/1/400/600
If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the Graveyard as a Synchro Material Monster: You can target 1 monster on the field; change that target's battle position.
Super Rare
DRLG-EN027 Blackwing - Oroshi the Squall

DRLG-EN028 Blackwing - Steam the Cloak
DARK/Winged Beast - Tuner/3/800/1200
If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua-Type/WIND/Level 1/ATK 100/DEF 100). If this card is in your Graveyard: You can Tribute 1 monster; Special Summon this card from the Graveyard. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Blackwing" monsters.
Super Rare
DRLG-EN028 Blackwing - Steam the Cloak

DRLG-EN029 Blackwing - Hurricane the Tornado
DARK/Winged Beast - Tuner/1/0/0
Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn.
Super Rare
DRLG-EN029 Blackwing - Hurricane the Tornado

DRLG-EN030 Black Sonic
Normal Trap Card
When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.
Secret Rare
DRLG-EN030 Black Sonic

DRLG-EN031 Black Wing Revenge
Normal Trap Card
When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800).
Super Rare
DRLG-EN031 Black Wing Revenge

DRLG-EN032 Shadow Impulse
Normal Trap Card
When a Synchro Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn.
Super Rare
DRLG-EN032 Shadow Impulse

DRLG-EN033 Assault Dog
EARTH/Beast - Effect/4/1200/800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dog" from your Deck.
Super Rare
DRLG-EN033 Assault Dog

DRLG-EN034 Gate Blocker
EARTH/Rock - Effect/4/100/2000
Negate the effects of your opponent's Field Spell Cards. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control with card effects.
Secret Rare
DRLG-EN034 Gate Blocker

DRLG-EN035 Wiretap
Counter Trap Card
When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.
Super Rare
DRLG-EN035 Wiretap

DRLG-EN036 Lionhearted Locomotive
EARTH/Machine - Effect/4/200/2100
When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
Super Rare
DRLG-EN036 Lionhearted Locomotive

DRLG-EN037 Express Train Trolley Olley
Earth/Machine - Effect/4/1800/1000
An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●If it is Xyz Summoned: It gains 800 ATK.
Secret Rare
DRLG-EN037 Express Train Trolley Olley

DRLG-EN038 Construction Train Signal Red
EARTH/Machine - Effect/3/1000/1300
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
Super Rare
DRLG-EN038 Construction Train Signal Red

DRLG-EN039 Train Connection
Equip Spell Card
Must be equipped to an EARTH Machine-Type monster, by banishing 2 Level 10 or higher Machine-Type monsters from your Graveyard, and cannot be equipped by other ways. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.
Super Rare
DRLG-EN039 Train Connection

DRLG-EN040 Number 73: Abyss Splash
WATER/Warrior - Xyz - Effect/Rank 5/2400/1400
2 Level 5 WATER monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
Super Rare
DRLG-EN040 Number 73: Abyss Splash

DRLG-EN041 Number C73: Abyss Supra Splash
WATER/Warrior - Xyz - Effect/Rank 6/3000/2000
3 Level 6 monsters
If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as Xyz Material, it gains this effect.
●This card cannot be destroyed by card effects.
Super Rare
DRLG-EN041 Number C73: Abyss Supra Splash

DRLG-EN042 Rank-Up-Magic Quick Chaos
Quick-Play Spell Card
Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)
Secret Rare
DRLG-EN042 Rank-Up-Magic Quick Chaos

DRLG-EN043 Number C5: Chaos Chimera Dragon
DARK/Dragon - Xyz - Effect/Rank 6/0/0
3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.
Super Rare
DRLG-EN043 Number C5: Chaos Chimera Dragon

DRLG-EN044 Rank-Up-Magic Admiration of the Thousands
Normal Spell Card
Target 1 or more Xyz Monsters in each Graveyard, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as Xyz Materials. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.
Secret Rare
DRLG-EN044 Rank-Up-Magic Admiration of the Thousands

DRLG-EN045 Magic Hand
DARK/Spellcaster - Effect/4/800/1600
When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the Graveyard, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.
Super Rare
DRLG-EN045 Magic Hand

DRLG-EN046 Fire Hand
FIRE/Pyro - Effect/4/1600/1000
When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
Secret Rare
DRLG-EN046 Fire Hand

DRLG-EN047 Ice Hand
WATER/Aqua - Effect/4/1400/1600
When this card in your possession is destroyed by your opponent's card (either by battle, or by card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
Secret Rare
DRLG-EN047 Ice Hand

DRLG-EN048 Prominence Hand
FIRE/Pyro - Effect/4/600/2000
If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand).
Super Rare
DRLG-EN048 Prominence Hand

DRLG-EN049 Number C106: Giant Red Hand
EARTH/Rock - XYz - Effect/Rank 5/2600/2000
3 Level 5 monsters
If this card has a "Number" monster as an Xyz Material, it gains this effect.
●Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.
Super Rare
DRLG-EN049 Number C106: Giant Red Hand

DRLG-EN050 Lillybot
LIGHT/Machine - Effect/4/500/2000
When this card is Normal Summoned or flipped face-up: You can target 1 "Orbital 7" in your Graveyard; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine-Type monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
Super Rare
DRLG-EN050 Lillybot

DRLG-EN051 Rising Sun Slash
Equip Spell Card
Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its Xyz Material to activate its effect, you can treat this card as 1 of the Xyz Materials.
Super Rare
DRLG-EN051 Prominence Hand
ywontuc - 20. Dec, 02:42

C'mon food monsters! (all of them O.O)

TKing6488 - 20. Dec, 04:28

Yes more Hungry Burger like monsters :P. Oh wait Madolche's if that's what you mean
TKing6488 - 20. Dec, 04:27

hmmmmm Interesting

Dark Corridor and Cobal, Excavator of Dark World please :D. This set will probably yet again change the game state.

DarkReign - 20. Dec, 19:26

Finally.....I hope

just want to see Dragonroid. My cyberdark deck has been waiting for years.

Lentra - 21. Dec, 01:03

Start your dreaming

There are currently over 2100 anime-only cards. I expect the set size to be somewhere between 100 and 150.

shichibukai - 28. Dec, 12:40

make it real...

fossil/clear from yugioh gx!

timelords from yugioh 5D!

new orders etheric from zexal!

Black Masked Emperor - 28. Dec, 17:11

I know that there is a good chance for timeas, criteas and hermos but what will they do? How will legendary fusion work? Hoping for dark spiral force, dark renewal, plus wouldn't mind a few of those gx fiends and cyber angels.

Dragon King - 29. Dec, 04:43

The only thing I know is the cards I what the most,are the cards their going to banned before it is released!....lol

Black Masked Emperor - 30. Dec, 01:35

Lol you aren't wrong berserk soul = banned, illusion gate = banned, cursed prison limited to 1 minimum especially with Archfiend zombie skull etc and I believe I came up with a loop with those 2. White veil is op, plus way to many others to list. Hope we finally get the rest of the Arcana force monsters and spells, darkness cards, advanced crystal beasts, fortune fairy and many more either this is going to be a huge set or the new hidden arsenal
IvanV101 - 6. Jan, 03:06

wait.. so do they have LEgendary Knights too.. hope they are

EXTRIMAKER - 7. Jan, 15:49

Black Masked Emperor

how is beserker soul op?,it has so many reqirements,i mean serously have a monster with 1500atk ot less on field that attacked this turn direct and discard your entire hand then draw until you draw a spell or trap and attack for every monster you draw again,i don t think discarding all cards as a cost is worth the activation of a card that only lets you attack again i mean serously so what?,you discard again opponenst uses prison or battel fader and already stopped the entire card effect not worth a ban at all,the same with illusion gate and cursed seal both summon strong monster but have a high risk on failing,illusion gate reduce your life nearly to zero and stil can be stopped by stardust dragon and road,or bth ect,and cursed seal preatty much has more weak spots then call of the hauntet so yea i don t think that any of those cards will get banned,because even for anime standards there lack any power,just look at time lords or New Order and you pretty much releaze how powerless those cards are when compared to the REAL GAME BREAKER Anime cards,or how about rank up magic the sevent one that also is pretty much better and more playable then illusion gate,or dark reneval or cards of sanctury or After glow;THOSE are cards that can get limitet if released or even banned because there pretty much have no big cost for a real good effet expecally time lords and cards of sanctury.

TKing6488 - 13. Feb, 17:48

Just for a Rebuttle

You can set most of your hand and discard less as a cost. Fiendish Chain would get one out of an Exciton Knight or Black Rose play. Berserker Soul can be used with certain cards that can generate advantage. Cards such as Atlanean Marky-Mark (Marksman) for example can be used to keep attacking in a heavily monster based deck. Then you can overlay those monsters for Armored Kappa or something. As for D Prison. Trap Stun lol.
Black Masked Emperor - 17. Jan, 12:52

Well either we aren't getting the 15 year anniversary decks or dark renewal, bond between teacher and student and electromagnetic turtle won't be in here. I am hoping for the anime Arcana forces, the darkness cards, cyber angels, dragonroid, plus loads more wish they would give us some info on these already

Black Masked Emperor - 17. Jan, 12:55

I'm torn on breaking the seal I want it for my exodia deck but on the other hand.......
zombie.master - 13. Feb, 02:03

MORE GUARDIAN AND OJAMA CARDS PLEASE

EXTRIMAKER - 14. Feb, 01:09

TKing6488

Ok let me analyize the card just for the sake of it:

1.you need to have atleast one monster on field that has 1500atk or less and that has already made a sucessfull direct attack declartion.

2.Then you need to discard all of your hand cards that you have after the very moment when the monster attack was sucessfull.

3.If said above situation can be done you draw a new card and each monster you draw gets send to the grave and the opponenst gets damage equal to the atk of your 1500 or less atk monster,and this repeats until you draw a spell/trap so at the end of the turn(seeing as nobody draws infinit amount of monsters like yugi) you have(just asuming) made 4500damage and one card in hand(wich the opponent also is allowed to see) so he knows what spell/trap you got and you have left like 1monster with 1500atk 1spell/trap in hand and maby just going in your favor here,2cards face down then so you have 4cards in total and the opponenst still has his full field ready to use on his turn to punish you.all in all this is the best situation the card can be used in.And thats already very situatonal and asumes that the opponent really got nothing like trago or gorz or anyhting else to stop you from attacking directly cause if you can t attack your opponenst dircetly then all the set up for this card is pointless,and as we all know it rarely happens in the current meta that your opponenst has absolut no back row at all or any means on stoping you from doing such a turn.

also for the exiton knight/rose dragon vs findish thing,i have to tell you that this card can be easly stoped by mst and even book or forbidden lance and all of those are played in the meta,also to note in case of trapstun i can still chain evacuation device and it reslove first so you lose all cards in hand plus b-soul plus the option on attacking again and even trapstun itself cause we are already in battelphase when you use b-soul so this makes atleast +2 for your opponent leaving you with a emtpy hand and one monster that has far to less atk to survive the next turn,this risk vs the effect of sucessfull beserker soul?,nah i rather play somthing else ,even for Anime standards this card is like i already said far to weak there are so many other cards from the anime that are far superior to this card even in yugis and kaibers generation.

TKing6488 - 16. Feb, 03:27

Dude I think you need to chill

I'm just saying the card can pose a problem with Monsters such as Marksman. I didn't say it will I said it could just for the sake of something is a grain of salt opinion. All these cards can save a player but will they draw them?
EXTRIMAKER - 16. Feb, 13:50

TKing6488

hey you were the one that wantet to debat about the power of this card,so if you can t take the answer then why did you start the debat to beging with?,also just so to say again Mermail is a dead deck in the current meta,cause GK just rapes the shit out of it and so doas bujin,not to mention the Dragon ruler builds that are still around,so why would or should i care about the use of a card like Marksman that for itself can t do shit and the only deck it is currently played in doas not matter to me cause its to weak in the current meta(not saying it is a weak deck just saying that currently it won t do shit but it had its time thats for sure) and even if mermail was a thing i really don t think B-soul would be used by them seeing as there entire strategie is all about discarding themelf for other mermail/water monster effects so B-soul would be a dead card all the time,the same goas for most other decks,there simply don t need it cause there strategie is consistent enough with this card,the only deck i can or could see getting somthing from this card would be Fable but then again fable is so out datet that it is not played anymore cause so many decks are currently stronger,could see b-soul giving them a push but i don t think that would be enough to make them playable again.

TKing6488 - 16. Feb, 15:40

LOL

Ok now you need to get a life. Good bye. I can tell when someone wants to have a legit conversation and when one just wants to shove their opinion down others throat. Every post you have on here is negative connotation on someone's opinion or just straight up arguing in a paragraph why their opinion is not legit. If you're so knowledgeable of this game go to a JUMP oh wait YCS. I posted it up for the sake of argument. A grain of salt opinion and you're acting like I think this card is the most broken thing in the world. I can see a problem with this card. Will it happen probably not. Also spell check your posts :P
EXTRIMAKER - 16. Feb, 16:57

TKing6488

you the one that forces his opinion or atleast trys that on others,cause YOU were the one that statet that i m not correct if my opinion is that Beserker soul is not usefull at all or broken,and on top of that i was originaly talking to someone else and was simply asking how a card like beserker soul that generates no adventage what so ever is broken?,and then you poppet out of nowhere and saying you want to start a debat about just that!,and then i replayed with reasonable arguments and you just go all defensive and say you were not trying to debate but just stating your opion and now i m a troll cause you have no arguments???o.O and startet a debat you could not win or even stand to begin with?,yea sounds sooo logical for me you are not more then a troll and it is funny for me to see you acting all butthurt just cause you know you wrong,oh and by the way i m going to YCS this year and i m intending to get atleast top 32 so yea nothing more to say to you besides: don t feed the troll cause its pointless.

TKing6488 - 16. Feb, 19:37

LMAO

Just for a a rebuttal is trying to change someone's opinion? . An opinion is not a motive to win so I don't know where you get that stand point in your head. Now if I said "no you're wrong" then I'd agree with you. You wanted to debate lol by feeding more into this. I am also just restating my arguments which I stand firm about how I feel about the card. I am stating an opinion; I am not trying to prove anyone wrong. I am not defensive you take things out of context. You also take a card game way too seriously and I still stand by my point of get a life lol> By the way I am not telling you that you are wrong for opinion. Just the way you argue. XD
EXTRIMAKER - 17. Feb, 01:43

TKing6488

Well there you wrong a opininon is by definiton a statement and can therefore be wrong,there are many exampels for this.Also you did not simply state a opinion but you challenge my opinion,if you simply wanting to state: i like beserker soul,then there would be nothing wrong with it,but you were going to explain how the play with said card of me could be avoided and instead turned in favor of berserker soul,wich is a litte more then simply stating a opinion,you were starting a debat about it,but like it seems you are not ready to take on the opinion of someone else,cause i explained very neutral and in great detail with realistic situations why the card would fail,and then you began to act all defensive like you were never wanting a debat about it to begin with but rather you just wantet to say you like the card just so somone atleast says that,and the most ridiculous thing about your behavor is,that you even admin that you want to prove me wrong!,but also state you don t want to say i m wrong,but serously dude in all honesty how else you call a rebuttal??? by its very word definiton it is meant as evidence to proof me wrong even dictionary states so,so like you yourself said:
"if i were to say you wrong you would be correct"

and seeing as you did try to sai i m wrong, i m correct,also calling me a no-life is entirely off topic and because of that just another sign on you trying to troll its just funny to see you contradict yourself all the time it entertains me thats all,also who are you to judge me For my hobby? if i like to take a card game serously like 1milion other peopel do(other wise a WORLD champion could never exist) then let me,i m not Blaming you for your hobbys(seeing as you also play yugioh you just offend yourself but OK) so why must you?,i tell you why: cause you a naiv kid that has no life for itself so you go out in the internet just start a debat for the reasion of entertainment for yourself,and then you call other people no life cause that makes you feel better about your owen existence pretty pitifully if you ask me.

Black Masked Emperor - 17. Feb, 02:31

Berserk soul deck runs 40 + cards only running monsters with 1400 or 1500 atk bearing in mind, 1400 Times 6 = 8400. Granted the only reason i say it will go to 1 is that it makes the deck too consistent. I also must note that the card was op way back when it was introduced in tag force, however i see your point about the huge cost for a huge risk I do not see it being meta, but lets not forget huge cost means nothing if it wins you the duel. This pack is looking good, I am guessing a 40 - 50 card set with guardian dread scythe, night of timeas, dark magician girl girl the d knight and Ras' disciple already revealed, I am guessing on the 3 dragon cards, 3 dragon knights, amulet dragon, tyrant wing, blue eyes tyrant dragon, mirror force dragon, red eyes b. Dragon sword, lord of the red, the armour cards could be interesting. Anyway there is no need to argue everyone is entitled to an opinion my opinion berserk soul could be a problem and extrimaker pointed out its huge drawbacks which i see, and considering the meta i am unsure of the impact it will have.

TKing6488 - 17. Feb, 18:53

Exactly

We are all going off what ifs and speculation. We don't know exactly how the cards text would be worded. I'm unsure as well but unless if they say (The selected Monster's Effect(s) are negated) I still see it can pose a problem with cards such as Marksman. I can see Extrimaker's point of a huge cost and Traps stopping a player but someone can play Trap Stun in the build knowing that. We won't know until it hits the meta
EXTRIMAKER - 17. Feb, 22:57

Black Masked Emperor

Well i can agree with you on most parts here,but i do have to point out that the card games ruling,state that a player can not Lose a duell before the last card effect that was activatet resolves and here is the problem cause Beserker souls effect doas not stop by itself UNTIL you draw a Spell/trap card so if you play a monster only deck plus this card then it always will result in either you losing the duell(cause you don t get beserker soul in time or it is negatet or stopped) or even worser you get its effect but you still get a draw here cause the opponenst can t die until soul resolves and soul doas not resolve until you draw your deck out and therefore both players would have lost at the same time,and with this in mind plus the huge cost for the card itself and the fact that the opponenst can still do somthing against it plus that not all decks can run this card(fable being the only one i know of that could make a advantage out of this card) i don t think its worth running at all,back then maby but not today.

also just to point the trap stun issue again out,even if you activate trap stun there can still be a evacuation device that can be chained and therefore making trap stun pointless,and when not for the traps then whats about speed spells? like book of moon,but yea everyone can have his opinion and i m not claiming i m correct i m just saying that if the card remains as it is(meaning if there don t change the card text entirely or parts of it) then i don t see it being playable even if i can say the effect is ok.

so yea thats my opinion and i really just want to point thinks out and not start a flame war or anything.
Ghostrick - 17. Feb, 05:49

Toon Kingdom

Hopefully Toon Kingdom is released as a card in this set. Other cards I'm hoping for are the Clear monsters, Flame Wall, Fog Castle, Destiny Mind, and Wiretap.

lordpain - 28. Mar, 22:27

id love toon support its a great deck
lordpain - 28. Mar, 22:26

about berserker soul

theyll change the text to "draw a card if its a monster your monster can attack again. after that attack other monsters cant attack this turn. they will dumb it down for legal play. it could be a problem but nothings confirmed yet so lets just wait and see people no need to get angry over a card that we know nothing about yet thats like being pissed off at the next president or ruler pending your area with out knowing the canidates XD

TKing6488 - 15. Apr, 07:16

Bad analogy

Also we don't know if they will dumb the cards down. Ra's Disciple on OCG News says Special Summon rather than Add to hand (but also gives drawbacks). So I'll wait to see
IvanV101 - 8. Apr, 22:03

Kuribandit

Kuribandit, sound good for lightsworn, chaos, sylvan or e dragon

TKing6488 - 15. Apr, 07:17

LS would probably benefit from it the most. Granted how OCG is running Needlebug's nest for the same principle
TKing6488 - 15. Apr, 07:11

Soul Charge is really good.

Between that, Kuribandit, and Mathematician (Spellbooks) This set is looking game breaking.

Black Masked Emperor - 15. Apr, 12:42

Guarded treasure looks amazing in fabled decks thankfully not good in darkworlds. Soul charge i can work with that but not damage like the anime version could make god card decks more viable play this get 3 granadora 2 harden armed dragon gain 3000 lose 5000 = -2000 from where you were, summon the tormentor tributing a harden armed dragon and 2 grandora tribute 2 to blow up the field.

EXTRIMAKER - 15. Apr, 14:33

TKing6488

1.Ra s descible is even better then in the anime,so why you assume there dump him down when the actuall card so far is boostet in comparison to the anime one,i mean not only can he use his effect as soon as he is summond(normal,specal,ect included) but also he doas summon his friends from hand and deck! making him a instant 2+ and also the draw back only prevents him from getting abused as instant xzy that would be even worser then tourguide,also in a god-card relatet deck(wich he obvously is meant to be played in) he has no draw back at all.So yea ras descible is Awsome.

2.the only issue i have with soul charge is that it is not very clear if the 1000life points you lose,are part of a cost(like warning for exampel) or rather are damage that happens from the card effect(like psychokinesis) because if it was like psychokinesis then it would be very broken cause you could just use foolish bureal and mill Prime Material dragon and then summon all of your monsters with soul charge to the field and gain 5000Life, on the other hand if the 1000life are part of a cost then the card is still good but not broken xd.

TKing6488 - 15. Apr, 18:00

I'm not going to argue Ra's Disciple. Call of the Haunted this and Summon Egyptian God is broken. The card for generic play outside the deck is terrible (and that's what I meant by drawbacks)

Soul Charge's life point loss effect is not part of a cost. Costs are typically before a ";" punctuation. To me it looks as if you Solemn Warning this card, the monsters would be targeted but since they were not Special Summoned you do not lose life points. As for Prime Material Dragon it states "Any effect that would inflict damage to a player increases their Life Points by the same amount". No where on Soul Charge does it say inflict. I don't think you can use Des Wombat on it either so it acts as a cost even though it's not for Soul Charge.
EXTRIMAKER - 15. Apr, 23:04

TKing6488

1.ok

2.i just googled a litte and found out that "losing life points" is not the same as a cost or a card effect,so it is its owen category....and therefore you right primal sadly doas not work on this...but besides that it is still a very good alternative to the other reborn cards.

TKing6488 - 16. Apr, 02:15

A Normal Spell card makes it highly better than Call of the Haunted (Typically the most run reborn card). It does act differently than a cost. As for a better alternative a few players on the team I am on think this card is ban-worthy. Could be but we'll wait and see.
EXTRIMAKER - 16. Apr, 19:51

TKing6488

well ban worthy it could be depending on the deck you play it in,for exampel in a Psychic deck this card could easly summon 5monsters from the grave and then you activate metaphysicial regeneration,and synchro them away for lets say 2magicial andriod and some other stuff and gain in the end phase 7400life also you could use it for any xyz summon wich only would cost 2000 life or go for swaming to make a otk...for 5000 so yea soul charge is in a real sense broken depending on the deck.

Black Masked Emperor - 29. Apr, 20:18

Sabatiel I saw a guy on dn running it in shadoll with spell economics and winged kuriboh.


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