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Stardust Overdrive - Rulings Part 2

Blackwing - Silverwind the Ascendant
SOVR-EN041
1 "Blackwing" Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can select and destroy up to 2 face-up monsters on the field with DEF lower than this card's ATK. You cannot conduct your Battle Phase the turn you activate this effect. The next time a "Blackwing" monster you control would be destroyed by battle during your opponent's turn, it is not destroyed; this effect only happens once.

You can Special Summon “Blackwing - Silverwind the Ascendant” with the effect of “Blackwing - Vayu the Emblem of
Honor.” You will need to remove from play a Level 7 “Blackwing” monster to do so.

You can activate the effect to destroy monsters when this card is Synchro Summoned even if “Skill Drain” is active. If you
do, you will not be able to conduct your Battle Phase, even though the effect is negated.

If a monster targeted by “Blackwing . Silverwind the Ascendent” gains more DEF than Silverwind’s ATK, it will not be
destroyed by this card’s effect.

If any monster targeted by this effect is flipped face-down, it will not be destroyed. Any remaining face-up targets will be
destroyed.

If this card is flipped face-down its ATK cannot be verified, so no monsters will be destroyed.

You don’t choose when to use the “next time a “Blackwing” monster would be destroyed by battle” effect. It is
automatically activated the next time your “Blackwing” monster would be destroyed by battle during your opponent’s turn.


Reptilianne Hydra
SOVR-EN042
1 "Reptilianne" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.

This effect activates even if your opponent controls more monsters with 0 ATK than you have cards in your Deck. In this
case, you will lose the Duel due to not being able to draw enough cards.

The destruction of the 0 ATK monsters and drawing cards are considered to occur simultaneously.


Black Brutdrago
SOVR-EN043
1 Tuner + 1 or more non-Tuner Gemini monsters
Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.

The effect to Special Summon 1 Gemini monster will activate even during the Damage Step.


Explosive Magician
SOVR-EN044
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
You can remove 2 Spell Counters from your side of the field to select and destroy 1 Spell or Trap Card your opponent controls.

Removing 2 Spell Counters is a cost.

This effect targets 1 Spell or Trap Card.


Spider Web
SOVR-EN045
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.

The effects of this card do not start a Chain. They apply to both players’ monsters.
If “Total Defense Shogun” attacks while in Defense Position, the effect of “Spider Web” is not applied.
If a monster affected by “Spider Web” is flipped face-down, the effect of “Spider Web” is no longer applied to it.
If “Spider Web” is negated by “Seal of Wickedness,” monsters affected by “Spider Web” can change their Battle Positions.
If “Seal of Wickedness” is destroyed, monsters affected by “Spider Web” will not be able to change Battle Positions.
If “Spider Web” is removed from the field, monsters affected by it can change Battle Positions.


Earthbound Whirlwind
SOVR-EN046
Activate only while you control a face-up "Earthbound Immortal" monster. Destroy all Spell and Trap Cards your opponent controls.

Even if there is no “Earthbound Immortal” on your side of the field when “Earthbound Whirlwind” resolves, its effect will still
be applied.


Savage Colosseum
SOVR-EN047
If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters must attack, if able. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.

The effect of gain Life Points and the effect to destroy monsters both start a Chain.

Monsters that are unaffected by Spell Cards, such as “Horus the Black Flame Dragon LV6,” do not have to attack and are
not destroyed if they do not attack.
If an attacking monster is removed from the field before the end of the Damage Step, the monster’s controller will not gain

Life Points.
The player who controls the monster at the end of the Damage Step is the one who will gain Life Points.
If “Savage Colosseum” is not on the field or is being negated when its effects would activate, they are not applied.
If a monster declares an attack, but is flipped face-down by “Book of Moon” and later flipped face-up by “Book of Taiyou” it will not be destroyed by “Savage Colosseum.”
The effect to destroy monsters activates every End Phase even if there aren’t any monsters that did not declare an attack.
If a monster is Special Summoned during the End Phase after the effect of “Savage Colosseum” has activated and


resolved, the effect of “Savage Colosseum” will not activate again during the same End Phase.
The effect of “Savage Colosseum” is activated by its controller.


Attack Pheromones
SOVR-EN048
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.

The effect to change the Battle Position of a Defense Position monster targets that monster.

The attacking monster must be Reptile-Type during damage calculation for this effect to apply.


Molting Escape
SOVR-EN049
Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.

A monster equipped with 2 “Molting Escapes” will only avoid destruction by battle 1 time each turn. Both effects to gain
300 ATK will be applied individually.
The equipped monster will not gain 300 ATK if it battles while it cannot be destroyed by battle due to a different effect.
The ATK increases from “Molting Escape” are applied continuously and will disappear if “Molting Escape” is unequipped.
The effect to gain 300 ATK starts a Chain.


Reptilanne Spawn
SOVR-EN050
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.

Removing 1 “Reptilianne” monster from your Graveyard is a cost.
You cannot activate this card if you don’t have 2 or more empty Monster Card Zones.
If you have less than 2 empty Monster Card Zones when this card resolves, no Tokens will be Summoned.


Fortune’s Future
SOVR-EN051
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards.

This card targets 1 of your removed from play “Fortune Lady” monsters.
If the target of this card is no longer removed from play when it resolves, you cannot draw 2 cards.
You cannot target your opponent’s monster that you have taken control of and removed from play.
You can target your monster that your opponent has taken control of and removed from play.


Time Passage
SOVR-EN052
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.

This card targets 1 “Fortune Lady” monster you control. You cannot activate it during the Damage Step.

If you activate “Time Passage” targeting your Level 5 “Fortune Lady Dark” and then reduce its Level by 3 for the effect of
“Solitaire Magician,” its Level will become 2 during the End Phase (5 + 3 . 3 . 3 = 2)


Iron Core Armor
SOVR-EN053
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.

The effects of this card do not target.

If you equip this card to your opponent’s monster and then attack that monster, your monster will lose ATK.

You can send this card to the Graveyard to prevent your monster from being destroyed for not paying its maintenance
cost.

The effect to reduce a monster’s ATK does not start a Chain


Herculean Power
SOVR-EN054
Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.

The effect to Special Summon starts a Chain.

If you control a monster when this effect resolves or your opponent controls no monsters when this effect resolves, you
will not Special Summon a monster.


Gemini Spark
SOVR-EN055
Tribute 1 face-up Level 4 Gemini monster you control and select 1 card on the field. Destroy the selected card and draw 1 card.

Tributing 1 face-up Level 4 Gemini monster you control is a cost. This effect targets 1 card on the field.

Destroying the target card and drawing 1 card are resolved at the same time.

If you cannot destroy the target card you cannot draw.


Ritual of Grace
SOVR-EN056
This card is used to Ritual Summon "Divine Grace -Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.

The Graveyard effect of this card targets 1 Ritual Monster you control. Removing this card from the Graveyard is a cost.

You can only activate this effect during your Main Phase.


Preparation of Rites
SOVR-EN057
Add to your hand 1 Level 7 or lower Ritual Monster Card from your Deck. Then you can add to your hand 1 Ritual Spell Card from your Graveyard.

You cannot activate this card if you have no Ritual Monster Cards you can add to your hand. You can activate this card
even if there is no Ritual Spell Card in your Graveyard.

The effects of this card are not resolved simultaneously. They resolve in the order written on the card.

“Drastic Drop Off” cannot be activated if a Ritual Spell Card is added to your hand by this effect.

The effect to add a Ritual Spell Card to your hand does not target. You choose the card upon resolution.


Moray of Greed
SOVR-EN058
Return 2 WATER monsters from your hand to your Deck and draw 3 cards.



Returning 2 WATER monsters to the Deck is an effect, not a cost.

If you have less than 2 WATER monsters in your hand when this card resolves, it will resolve without effect.


Spiritual Forest
SOVR-EN059
Each turn, the first face-up Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.

If the effect of “Spiritual Forest” is resolved once during a turn, it cannot be resolved again even if “Spiritual Forest” is
negated and then stops being negated in the same turn.

If a face-down Beast-Type, Beast-Warrior-Type, or Plant-Type monster you control is attacked and flipped face-up by
battle, the effect of “Spiritual Forest” is applied.

You do not choose when to activate this effect. It automatically activates the first time the appropriate type of monster
would be destroyed.


Raging Mad Plants
SOVR-EN060
Face-up Plant-Type monsters you control gain 300 ATK for each Plant-Type monster in your Graveyard; this increase lasts until the End Phase. During the End Phase of this turn, destroy all face-up Plant-Type monsters you control.

You must have at least 1 Plant-Type monster in your Graveyard in order to activate this card.

The ATK increase is locked-in when this card resolves. The ATK increase will not change if the number of Plant-Type
monsters in your Graveyard changes after this card resolves.

The ATK increase will not apply to Plant-Type monsters Summoned after this card resolves. The effect to destroy all
face-up Plant-Type monsters you control will apply to monsters Summoned after this card resolves.

You can activate “Raging Mad Plants” during the Damage Step.

The effect to destroy all face-up Plant-Type monsters you control does not start a Chain.


Insect Neglect
SOVR-EN061
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.

Removing 1 Insect-Type monster from play from your Graveyard is a cost. This effect does not target.

You cannot activate this effect more than once within the same Chain.


Faustian Bargain
SOVR-EN062
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.

This effect targets the 1 monster you send to the Graveyard. You send the monster to the Graveyard when the effect
resolves. You cannot activate this card unless you have a Level 4 or lower Normal Monster in your hand.

If you do not have a Level 4 or lower Normal Monster in your hand when this card resolves, you still send the Special
Summoned monster to the Graveyard.

You can activate “Faustian Bargain” while cards like “Macro Cosmos” are in play, however you cannot Special Summon
the Normal Monster from your hand because you did not actually send the target Special Summoned monster to the
Graveyard.


Slip Summon
SOVR-EN063
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.

This effect does not target.

You cannot activate this card during the Damage Step.

If you use “Slip Summon” to Special Summon a monster like “Elemental Hero Wildheart” that is unaffected by Traps, it will
remain on the field and not be returned to the owner’s hand during the End Phase.

The effect that returns the Summoned monster to its owner’s hand during the End Phase does not start a Chain.


Synchro Barrier
SOVR-EN064
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.

Tributing 1 Synchro Monster you control is a cost.


Enlightenment
SOVR-EN065
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).

This effect does not target.

The Spellcaster-Type monster that destroyed the opponent’s monster must survive the battle in order for you to activate
“Enlightenment.”


Bending Destiny
SOVR-EN066
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of
a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play
by this effect is returned to its owner's hand during the End Phase.

This card does not target. You can activate it during the Damage Step.

Returning the removed from play card to the hand does not start a Chain.


Inherited Fortune
SOVR-EN067
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune
Lady" monsters from your hand during your next Standby Phase.

You cannot activate this card during the Damage Step.

You can activate “Inherited Fortune” even if you cannot Special Summon at the time, such as if you activated “Scapegoat”
this turn or “Archlord Kristya” is on the field.

You cannot Chain “Royal Oppression” to “Inherited Fortune.”

The effect to Special Summon monsters starts a Chain during y our Standby Phase.

You can Chain “Royal Oppression” to the effect to Special Summon monsters.

If “Royal Decree” is activated in a Chain to the effect to Special Summon monsters, the effect will still Special Summon
the monsters because it is not an effect that activates on the field.

You can activate “Inherited Fortune” even if you have no “Fortune Lady” monsters in your hand.


Spider Egg
SOVR-EN068
Activate only when your opponent declares a direct attack, while you have 3 or more Insect-Type monsters in your Graveyard. Negate that attack. Special Summon 3 "Spider Tokens" (Insect-Type/EARTH/Level 1/ATK 100/DEF100) in Attack Position.

This card does not target.

If you do not have enough open Monster Card Zones to Special Summon the “Spider Tokens” in, you cannot activate
“Spider Egg.”

If you do not have enough Monster Card Zones when “Spider Egg” resolves, the attack is not negated and no “Spider
Tokens” are Summoned.


Wolf in Sheep’s Clothing
SOVR-EN069
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.

You activate this card after damage calculation. Revealing 1 Level 1 monster from your hand is a cost.

If a monster is reduced to Level 1 while it’s in your hand, you can reveal it for “Wolf in Sheep’s Clothing” and Special
Summon monsters of the same name from your Deck.

If “Mystical Space Typhoon” is Chained to “Wolf in Sheep’s Clothing” and destroys that card that is changing the Level of
your in-hand monster to 1, the effect to Special Summon will still resolve.

If you only have 1 Monster Card Zone open when this card resolves, you choose which of the two monsters to Special
Summon, and the other one goes to your Graveyard.

If an effect is Chained that removes the card you revealed from your hand, the effect to Special Summon will not be
resolved.

You cannot activate “Wolf in Sheep’s Clothing” if you don’t have a monster in your Deck of the same name as a Level 1
monster in your hand.

The card you reveal is revealed until “Wolf in Sheep’s Clothing” is completely resolved.


Earthbound Wave
SOVR-EN070
Activate only while you control a face-up "Earthbound Immortal" monster. Negate the activation of a Spell or Trap Card your opponent controls, and destroy it.

If you do not control a face-up “Earthbound Immortal” monster when this card resolves, you still negate the activation of
your opponent’s Spell or Trap Card.


Roar of the Earthbound
SOVR-EN071
Once per turn, when your opponent's monster declares an attack, if the ATK of the attacking monster is lower than that of a face-up "Earthbound Immortal" monster you control, destroy the attacking monster and inflict damage to your opponent equal to half the destroyed monster's ATK.

This effect starts a Chain. It targets the 1 opponent’s monster that has declared an attack. If you do not destroy the
monster with this effect, you do not inflict damage to your opponent.

Destroying the monster and inflicting damage are considered to happen at the same time.

If the attacking monster’s ATK is higher than your “Earthbound Immortal” monster’s ATK when this effect resolves, the
monster is not destroyed.

This effect activates automatically the first time an opponent’s monster with less ATK than your “Earthbound Immortal”
monster attacks.


Limit Impulse
SOVR-EN072
Send 2 cards from your hand to the Graveyard. Special Summon 2 "Soul Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed except for a Tribute Summon.

Sending 2 cards from your hand to the Graveyard is a cost.

If you do not have enough available Monster Card Zones when this card resolves, you won’t Special Summon any “Soul
Tokens.”

You cannot activate this card during the Damage Step.


Infernity Force
SOVR-EN073
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.

This effect targets the attacking monster and the “Infernity” monster in the Graveyard.

This effect is still resolved, even if you have 1 or more cards in hand when it resolves.

Even if the target “Infernity” monster is no longer in your Graveyard when this card resolves, you will still destroy the
attacking monster.


Nega-Ton Corepanel
SOVR-EN074
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.

If you don’t control a face-up “Koa’ki Meiru” monster or don’t have “Iron Core of Koa’ki Meiru” in your Graveyard when this
card resolves, its effect is still applied.


Gemini Counter
SOVR-EN075
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.

This effect targets 1 face-up Gemini monster you control. It turns the monster face-down upon resolution.

If your opponent attacks your face-down Gemini monster and activates a card like “Rush Recklessly” during the Damage
Step, you can Chain with “Gemini Counter.” If you do, the Spell Card will be negated and the attack target monster will be
flipped face-up again immediately.


Gemini Booster
SOVR-EN076
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.

Both effects of this card target 1 face-up Gemini monster you control.

The effect to treat a Gemini monster as an Effect Monster activates even if all Gemini monsters you control are being
treated as Effect Monsters.
The effect to treat a Gemini monster as an Effect Monster activates even if “Gemini Booster” is destroyed because the

monster it was equipped to is destroyed by battle.
You can activate “Gemini Booster” during the Damage Step.
The effect to treat a Gemini monster as an Effect Monster starts a Chain.


Ritual Buster
SOVR-EN077
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.

Effects of Continuous Spell and Trap Cards that do not use the Chain remain active. For example, “Gravity Bind” or
“Burden of the Mighty” will continue to apply their effects even if “Ritual Buster” is being applied as well.


Stygian Dirge
SOVR-EN078
Reduce the Levels of all face-up monsters your opponent controls by 1.

Multiple copies of “Stygian Dirge” accumulate their effects.


Seal of Wickedness
SOVR-EN079
Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.

This effect targets 1 face-up card on the field. It targets that card continuously throughout the turn.
Paying 500 Life Points is a cost, not an effect. It cannot be negated by “Royal Decree.”
If you target a “Gladiator Beast” monster with this effect, and your opponent returns it to the Deck to activate its effect, the


effect will still be negated and the “Gladiator Beast” monster will remain in the Deck.
If “Seal of Wickedness” targets itself, it will be negated for 1 turn.
You can flip “Seal of Wickedness” and activate its effect in the same Chain.
If “Seal of Wickedness” is destroyed, removed from the field, or negated while it is negating a card, its effects will no


longer be applied and the selected card will no longer be negated.
The effect to negate a card starts a Chain in the Standby Phase. It is a mandatory effect.


Appointer of the Red Lotus
SOVR-EN080
REVISED TEXT:
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent’s next turn.

Paying 2000 Life Points and revealing all cards in your hand is a cost. Returning the removed card to your opponent’s
hand does not start a Chain.

You cannot activate this card if you have no cards in your hand.

If the card removed by “Appointer of the Red Lotus” is returned to the hand or field and then removed from play again
before the End Phase, it will not return to your opponent’s hand during the End Phase.

If “Imperial Iron Wall” is Chained to this card, you will choose 1 card in your opponent’s hand but it will not be removed
from play.

The card returns during the End Phase of your opponent’s next turn. If you activate it during your opponent’s turn, the
card still won’t return until your opponent’s next turn.

Dark Simorgh
SOVR-EN092
While this card is face-up on the field its Attribute is also treated as WIND. You can remove from play 1 DARK monster and 1 WIND monster from your Graveyard to Special Summon this card from your hand. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.

You can Normal Summon “Dark Simorgh.”

“Dark Simorgh” prevents your opponent from Setting cards willingly or by a card effect, such as “Scrap-Iron Scarecrow.”

The effects to Special Summon “Dark Simorgh” start a Chain.

If “Call of the Haunted” is Chained to the activation of “The Shallow Grave” and “Dark Simorgh” is Special Summoned as
a result, the controller of “Dark Simorgh” will Special Summon a monster with “The Shallow Grave” but the opponent will
not.

If “Dark Simorgh” is not in the Graveyard when the effect to Special Summon it from the Graveyard resolves, it will not be
Special Summoned.

If “Ally of Justice Catastor” battles “Dark Simorgh” it will destroy “Dark Simorgh” with its effect because “Dark Simorgh’s”
Attribute is also treated as WIND.

If your opponent activates “Scrap-Iron Scarecrow” when you attack with “Dark Simorgh” the attack will be negated, but
“Scrap-Iron Scarecrow” will go to the Graveyard because it cannot be Set.

Victoria
SOVR-EN093
Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.

This effect targets 1 Dragon-Type monster in your opponent’s Graveyard.


Ice Queen
SOVR-EN094
This card cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to the Graveyard, if you have 3 or more Spellcaster-Type monsters in your Graveyard, you can select and add 1 Spell Card from your Graveyard to your hand.


“This card cannot be Special Summoned from the Graveyard” is not an effect.
This effect targets 1 Spell Card in your Graveyard.
If you have 3 or more Spellcaster-Type monsters in your Graveyard, including “Ice Queen” after it is sent to the


Graveyard, you can activate the effect.
If “Ice Queen” is equipped to “Relinquished” while face-up and is destroyed and sent to the Graveyard, you can activate
the effect.


Shutendoji
SOVR-EN095
Once per turn, you can activate 1 of these effects:
●Remove from play 2 Zombie-Type monsters from your Graveyard to draw 1 card.
●Select and return 1 of your removed from play Zombie-Type monsters to the top of your Deck.

The effect to return a monster to the top of your Deck targets 1 removed from play Zombie-Type monster.
Removing from play 2 Zombie-Type monsters in your Graveyard is a cost.


Archlord Kristya
SOVR-EN096
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card from your hand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the owner's Deck, instead.

You can Normal Summon this monster.
The effect to add a Fairy-Type monster to your hand targets 1 Fairy-Type monster in your Graveyard.
If “Archlord Kristya” is sent to the Graveyard face-down, its effect to return to the top of the Deck is not applied.
If “Macro Cosmos” is active and your face-up “Archlord Kristya” would be sent from the field to the Graveyard, it will still return to the top of the owner’s Deck.


If “Archlord Kristya” is destroyed by battle while ”Grave Protector” is face-up on the field the effect of “Grave Protector” will apply and Kristya will be shuffled back into the Deck.
If “Archlord Kristya” is destroyed by battle with “Dark Magician of Chaos” it will be removed from play instead of returning

to the Deck.
If “Skill Drain” is active, the effect to return “Archlord Kristya” to the Deck will not apply.
If “Archlord Kristya” is equipped to “Relinquished” while face-up and then later destroyed it will return to the Deck.
If “G.B. Hunter” is face-up on the field, “Archlord Kristya’s” effect to return to the Deck will not be applied.


Guardian Eatos
SOVR-EN097
If you have no monsters in your Graveyard, you can Special Summon this card from your hand. You can send 1 Equip
Spell Card equipped to this card to the Graveyard to select and remove from play up to 3 monsters in your opponent's
Graveyard. This card gains 500 ATK for each monster removed by this effect, until the End Phase.

Sending an Equip Spell to the Graveyard is a cost.
The effect targets 1-3 monsters in your opponent’s Graveyard.

Removing from play the monsters and increasing this card’s ATK happen at the same time.

Even if 1 of the target monsters leaves the Graveyard before this effect resolves, the remaining targets will be removed
from play and this card’s ATK will be increased appropriately.

You can send an opponent’s Equip Spell equipped to this card to the Graveyard as the cost.

Clear Vice Dragon
SOVR-EN098
You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card
becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an
opponent's card effect, you can discard 1 card instead.

Discarding a card is an effect, not a cost. You can activate the effects of “Dark World” monsters discarded by this effect.

If this card attacks “The Wicked Avatar” its ATK will become double that of “The Wicked Avatar” then “The Wicked Avatar”
would become this card’s ATK plus 100. No further change will occur.

If your opponent activates an Effect Monster’s effect to destroy this card and you Chain an effect to take control of their
monster, you can still discard 1 card from your hand to prevent this card from being destroyed by the effect.

You choose which card you want to discard to prevent this card’s destruction.

If an opponent activates the effect of “Honest” when “Clear Vice Dragon” battles their LIGHT monster, “Clear Vice
Dragon’s” ATK will become twice the boosted ATK of the opponent’s monster.

Clear World
SOVR-EN099
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives certain effects, depending
on the monster Attributes they control.
●LIGHT: Play with your hand revealed at all times.
●DARK: If you control 2 or more monsters, you cannot declare an attack.
●EARTH: During your Standby Phase, destroy 1 face-up Defense Position monster you control.
●WATER: During your End Phase, discard 1 card.
●FIRE: During your End Phase, take 1000 damage.
●WIND: You must pay 500 Life Points to activate a Spell Card.

If you control a monster with an effect that treats it as having multiple Attributes, all the relevant effects of “Clear World”
will apply to you.

Even if “Field Barrier” is active, if you don’t pay the cost of “Clear World” during the End Phase it will be destroyed.

You still have to pay 500 Life Points to activate Spell Cards if you control a WIND monster, even if you also control “Spell
Economics.”

The WIND effect of “Clear World” only applies to activating Spell Cards. You do not pay Life Points when you activate the
effect of a Spell Card that is already face-up on the field.

If you control “Clear Vice Dragon” and any EARTH, FIRE, or WATER monsters, the effect of “Clear World” will still start a
Chain but it will resolve without effect.

The EARTH, FIRE, and WATER effects of “Clear World” each start their own Chain. You do not form a single Chain with
all 3 effects.

The LIGHT, DARK, and WIND effects of “Clear World” do not start a Chain.

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