Realm of Light - Structure Deck

Realm of Light - Structure DeckRealm of Light focuses on the Lightsworn Deck theme, which has been a very popular Deck for a number of years; reprints of Lightsworn cards have been the primary drivers for other products. Lightsworn Monsters are blessed with incredible effects, high ATK/DEF, or both; this Structure Deck comes with the most powerful of the Lightsworn forces and allies from the Yu-Gi-Oh! GX era and beyond. Lightsworn have never had Extra Deck monsters before, but that all changes with an all-new Syncro Monster, Michael, the Arch-Lightsworn, capable of banishing any enemy card while refilling your Deck and your Life Points! The Deck also includes 2 Lightsworn Tuner monsters! Finally, a vulnerability of Lightsworn Decks is finally redressed with Lightsworn Sanctuary, a world-premiere Spell Card!

Set configuration:
2 Ultra Rare, 2 Super Rare, and 37 Common.
41-card set containing 4 brand new cards and 37 reprints, including 1 new card created specifically for the American market.

Release: 27th June 2014



SDLI-EN001 Alexandrite Dragon

SDLI-EN002 Minverva, Lightsworn Maiden
LIGHT/Spellcaster - Tuner/3/800/200
When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
Super Rare
SDLI-EN002 Minverva, Lightsworn Maiden

SDLI-EN003 Raiden, Hand of the Lightsworn
LIGHT/Warrior - Tuner/4/1700/1000
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
Super Rare
SDLI-EN003 Raiden, Hand of the Lightsworn

SDLI-EN004 Judgment Dragon
SDLI-EN005 Gragonith, Lightsworn Dragon
SDLI-EN006 Celestia, Lightsworn Angel
SDLI-EN007 Jain, Lightsworn Paladin x2
SDLI-EN008 Lyla, Lightsworn Sorceress x2
SDLI-EN009 Garoth, Lightsworn Warrior
SDLI-EN010 Wulf, Lightsworn Beast
SDLI-EN011 Ehren, Lightsworn Monk
SDLI-EN012 Lumina, Lightsworn Summoner x2
SDLI-EN013 Aurkus, Lightsworn Druid
SDLI-EN014 Shire, Lightsworn Spirit
SDLI-EN015 Ryko, Lightsworn Hunter x2
SDLI-EN016 Honest
SDLI-EN017 Lightray Diabolos
SDLI-EN018 Lightray Daedalus
SDLI-EN019 Vylon Prism
SDLI-EN020 Fabled Raven
SDLI-EN021 The Fabled Cerburrel
SDLI-EN022 Blackwing - Zephyros the Elite
SDLI-EN023 Necro Gardna

SDLI-EN024 Lightsworn Sanctuary
Continuous Spell Card
Once per turn: You can send 1 “Lightsworn” monster from your hand to the Graveyard, then target 1 other “Lightsworn” monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a “Lightsworn” card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those “Lightsworn” card(s) instead.
Ultra Rare
SDLI-EN024 Lightsworn Sanctuary

SDLI-EN025 Realm of Light x2
SDLI-EN026 Solar Recharge
SDLI-EN027 Charge of the Light Brigade
SDLI-EN028 Monster Reincarnation
SDLI-EN029 Foolish Burial
SDLI-EN030 Glorious Illusion
SDLI-EN031 Lightsworn Barrier
SDLI-EN032 Vanquishing Light
SDLI-EN033 Beckoning Light
SDLI-EN034 Skill Successor
SDLI-EN035 Breakthrough Skill

SDLI-EN036 Michael, the Arch-Lightsworn
LIGHT/Dragon - Synchro - Effect/7/2600/2000
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 Life Points, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 Life Points for each returned card. During each of your End Phases: Send the top 3 card of your Deck to the Graveyard.
Ultra Rare
SDLI-EN036 Michael, the Arch-Lightsworn
bincenzo - 19. Mar, 01:11

First

YES, YES, YES!! Finally! Now Charge needs to come back to 2 in this banlist!

TKing6488 - 19. Mar, 07:54

LOL

No offense but you're on something :P. The deck is already consistent enough with the new support Charge will give the deck Garoth abuse if moved. They already have Lumina and Gardna moved from their previous limitations. I think that's enough
KarakuriSoldierMdl216 - 19. Mar, 01:47

Well, i was expecting them to be imports, but it looks like we are getting Raiden and Minerva here along with Michael

shichibukai - 19. Mar, 03:35

wow

im planning to buy the duelist set but now i change my mind.. this one is much cheaper..

TKing6488 - 19. Mar, 07:59

Hold on

We get another card that's a Spell card? WTF are they trying to do to me? All we know about the card is affects a common weakness in the deck. I've been playing Lightsworn in my Skull Servant deck forever and that was the best news I heard all year. Besides Kelt and Ghostricks for my Dark Worlds lol.

EXTRIMAKER - 19. Mar, 13:22

my thoughts on this

So we get minerva for possible JD searching and raiden for faster milling,and michael redressed the weak point of deck out and to low life points,so will the new either be somhting against effect negation?(cause cards like skill drain really are a problem for lightsworn) or will it do somthing against remove from play effects such as macro cosmos?,or maby even both?,also lightsworn sanctuary sounds alot like a field spell,also on a sidenote doas the america exlcusive card refer to the new spell? or is it a entire card on its owen?,and also why doas america get a deck exclusive anyway? that part really doas confuse me.besides that i like the deck.

Steele - 19. Mar, 19:13

Includes 2 LS Tuners (Out of 3)

Hopefully they give us Minerva and Raiden, like the OCG deck had. Even though Feris was a promo in Japan, we still have no guarantee it isnt swapped in instead of one of the other 2 tuners. Please be kind Konami...

EXTRIMAKER - 19. Mar, 20:12

i agree

ferris is kinda useless compared to the other tuners and i don t see why there should include a v-jump promo in a deck(there never did that before) it rather will be part of primal origin i think,besides raiden and minerva are more of a reasion to buy the deck then ferris would be,so konami would be dump not to include them thats what i think after all.
Setosama - 20. Mar, 01:43

PLEASE!

FINALLY LIMIT ****ING JUDGMENT DRAGON! T-T

EXTRIMAKER - 20. Mar, 12:02

Setosama

i don t think there will limit the ace monster of the deck there trying to promot after all none of the ace cards of a structure deck did ever get hit when it was first released regardless of how powerfull it was,and seeing as lightsworn did not really do well until now there is no reasion why there should do that?,if anything judgement dragon will be hit the list after the release of the deck but that only if it turns out that the new support makes them almost to broken with JD wich i don t think will be the case(except if the new spell is really broken but then the spell will get limitet or banned) so even then jd won t be affectet.

TKing6488 - 22. Mar, 02:59

we'll see what happens

Lightsworn was always a sacky deck. The reason why no one played the deck is because the one ban list that hit Charge, Lumina, Necro Gardna, and Judgment were hit. After Gardna and JD came off the list I was honestly surprised no one played. Beckoning Light still makes the deck insane. I still think that Judgment Dragon is still a problem. The lightsworn engine by itself is fine.
IvanV101 - 21. Mar, 04:14

nice

ok let's make tcg exclusive "Lightsworn Sanctuary" effect. Add one lv 4 or lower lightsworn monster from your graveyard to your hand and send the top 2 cards of your deck to the grave.

EXTRIMAKER - 22. Mar, 14:24

TKing6488

welll i played lightsworn in the past but found out that it was simply not fast enough to compete with the other decks at the time,but then again now with Raiden+Minerva and michael we have solved the speed issue and also michael as a better chaos sorcerer really is awsome,and as far as there promotet this new lightsworn spell card i think it will make a difference.

TKing6488 - 22. Mar, 15:54

I think the speed of the deck is fine. It's the consistency of the deck. The deck is a luck based deck plus it's also one of those decks that you can stop dead in it's tracks if you stop a normal summon or negate the effect. Michael is a great addition to the deck by giving it another function. I play a Lightsworn deck as well with zombies. I run the deck a lot differently and don't play Judgment Dragon (BLS fits better). The deck as a whole is balanced. Judgment Dragon still remains a problem in my opinion because of OTKs. JD+JD+Lumina = GG a lot. Then again I never draw my backrows when I face the deck XD. As for the added (promo), TCG Exclusives can always give the deck an extra edge
lordpain - 13. Jun, 00:16

severe limitations and rant lol

i think they should limit JD,ryko, lumina, necro gardna, and beckoning light. the deck is nice but with the new LS guys there needs to be a crack down on them because theyre overpowering. banning beckoning light would be great in stoping this rediculousness. and lastly i doubt that solar recharge is in here because america is fucking retardedly greedy and mentally retarded. i want OCG to take over the entire game, we'd have a better banlist, better cards and nothing missing from sets, and we would have decks like hero strike bercause OCG loves theyre players and wants too keep them and wont secretly make number 101 a short print ultra like they did in america. we pretty much so got fucked on legacy of the valiant as well as other things.

IvanV101 - 13. Jun, 22:35

i don't really care about what you said they being good and limit some of them, but tell you the truth: i run only two JD, lumina no ryko and if solar recharge get semi limit i rather burn my lightsworn deck. i don't run full lightsworn... they only good when you combine with others combo and i do.
EXTRIMAKER - 13. Jun, 17:27

lordpain

i think you over exxagerate about this,i mean really i play on yugioh pro now for qiute some time and also play LS for some time now,and after raiden and minerva were released ryko nearly complettly vanished from the deck anyways,i myself build a variant without ryko,and it works way faster then it would be with ryko,so even if you banned or limit ryko it would be entirly pointless and not change anyhting at all,also Lumina is a core card of the deck without her on 3 the deck would not sell nearly aswell as it will do with her on 3,the same goas for JD,and gardna and beckoning,without those cards the deck can t be used at compettive level,and even at full force it is still not the strongest deck out there,and i don t think Sanctuary will change that,it maby will get much stronger then before but still not unbeatable or to the point that it is so op that nobody can beat it and it needs to be banned/limited (dragon ruler...six samurai...).

lordpain - 14. Jun, 05:40

you havent played this retarded OTK liek i did. kuribandit made the deck retardedly powerful between lightrays,necro guardnas,chaos cards(bls en and sorccer),and beckoning light the deck is pretty much so unbeatable unless your running skill drain but that doesnt survive long. lumina is cheap as hell and needs to go back to 1. the only deck thats really effective against them is duston with numbers 13 and 31. LS sanctuary literally doesnt change much so its not a threat at the moment maybe synchro spam but not even a threat


anyways that deck has
3 kuribandit
3 necro guardna
3 lumina
2 wulf
2 garoth
3 lyla
2 ryko
2 lightray daedalus
3 light ray gearfried
2 chaos sorccer
1 bls envoy
3 JD

3 solar recharge
2 soul charge
3 mst

1 torrential
1 solomn
1 mirror force
3 beconing light

the extra deck i couldnt remember but thats pretty much so the retarded cheapness ive had to deal with
bincenzo - 15. Jun, 02:41

lordpain

Um...Where the hell is Charge of the Light Brigade?
EXTRIMAKER - 14. Jun, 07:42

lordpain

sorry but decklist doas not look really good,i played against a version of the deck you show here but the version i played against was way faster then yours,fore exampel ryko was out of the qestion cause he is way to slow when you can just play raiden instead(wich i really don t get why you don t play him) same for 3lyla thats not needed rather play galaxie solder for more specal summon and rank 5abuse,no just no,your version is by far not the most overpowered version of the deck there is,instead i would even go as far and say that the deck is rather slow and doas not have any answer whats so ever against Light mirror cause arcording to your deck list that you postet,you only play 3mst for protection against mirro or skill drain wich will certaintly not be enough when you mill the most part of your deck wich can include mst and every other card is just dead against it,also considering most peopel aren t that stupid to leave theiy mirro unprotectet i say you don t see any light with it against anyone who knows his shit and plays light mirror correctly. also why would you play torrential in a deck wich has the basic strategie of swamming the field to make a otk? would that not rather go against your strategie seeing as most of the time you want to be the one having 3-5 monsters on the field?.

ywontuc - 19. Jun, 21:18

Fyi it's lightray daedalus and lightray diabolos

shriek - 22. Jun, 03:37

meh, looked kinda the same...
it's fixed now, thanks for the note!

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